Re-genering academic writing. Case Study 3: Games and Board Games

Burns, Tom, Sinfield, Sandra and Abegglen, Sandra (2018) Re-genering academic writing. Case Study 3: Games and Board Games. Journal of Writing in Creative Practice, 11 (2). pp. 261-266. ISSN 1753-5190

Text (Case study 3)
Regenring-academic-writing_Case-study-03.pdf - Accepted Version

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Text (All case studies)
Regenring-academic-writing_Case-studies.pdf - Accepted Version

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Abstract / Description

This is Case Study 3 of 5, as introduced in ‘Re-genering academic writing’ on pp. 181–90, which includes an overview of the context for all five pieces.

Item Type: Article
Additional Information: ** From Crossref via Jisc Publications Router.
Uncontrolled Keywords: active learning; board games; games; low-stakes competition; multimodality; ‘game-ification’
Subjects: 100 Philosophy & psychology > 150 Psychology
300 Social sciences > 370 Education
700 The arts; fine & decorative arts > 790 Recreational & performing arts
Department: Centre for Professional Education and Development (CPED)
SWORD Depositor: Pub Router
Depositing User: Pub Router
Date Deposited: 13 Aug 2018 15:20
Last Modified: 08 Apr 2020 09:46


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