Burns, Tom, Sinfield, Sandra and Abegglen, Sandra (2018) Re-genering academic writing. Case Study 3: Games and Board Games. Journal of Writing in Creative Practice, 11 (2). pp. 261-266. ISSN 1753-5190
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Text (Case study 3)
Regenring-academic-writing_Case-study-03.pdf - Accepted Version Download (520kB) | Preview |
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Text (All case studies)
Regenring-academic-writing_Case-studies.pdf - Accepted Version Download (1MB) | Preview |
Abstract / Description
This is Case Study 3 of 5, as introduced in ‘Re-genering academic writing’ on pp. 181–90, which includes an overview of the context for all five pieces.
Item Type: | Article |
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Additional Information: | ** From Crossref via Jisc Publications Router. |
Uncontrolled Keywords: | active learning; board games; games; low-stakes competition; multimodality; ‘game-ification’ |
Subjects: | 100 Philosophy & psychology > 150 Psychology 300 Social sciences > 370 Education 700 The arts; fine & decorative arts > 790 Recreational & performing arts |
Department: | Centre for Professional Education and Development (CPED) |
SWORD Depositor: | Pub Router |
Depositing User: | Pub Router |
Date Deposited: | 13 Aug 2018 15:20 |
Last Modified: | 08 Apr 2020 09:46 |
URI: | https://repository.londonmet.ac.uk/id/eprint/2771 |
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