How artists can develop their artwork, its market and deliver their creative content for virtual reality environments?

Kendal, Maureen, Mulla, Mehmet and Thomazi-Freitas, Elaine (2019) How artists can develop their artwork, its market and deliver their creative content for virtual reality environments? In: EVA Conference 2019, 8 - 1 July 2019, London.

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Abstract / Description

This research investigates how artists, from traditional fine art and applied art backgrounds, can create innovative immersive and virtual art and build upon their tangible skills, through a digital pipeline and tools? Findings indicated opportunities to co-create partnerships, develop transferable design skills; and exhibitions which enable new markets and audiences.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: virtual reality; immersive technologies; TiltBrush; visual effects; spatial audio
Subjects: 000 Computer science, information & general works
700 The arts; fine & decorative arts
Department: School of Computing and Digital Media
Depositing User: Elaine Thomazi Freitas
Date Deposited: 14 Oct 2019 15:57
Last Modified: 14 Oct 2019 15:57
URI: https://repository.londonmet.ac.uk/id/eprint/5191

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