Kendal, Maureen, Mulla, Mehmet and Thomazi-Freitas, Elaine (2019) How artists can develop their artwork, its market and deliver their creative content for virtual reality environments? In: EVA Conference 2019, 8 - 1 July 2019, London.
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Official URL: https://www.scienceopen.com/document?vid=e50a4756-...
Abstract / Description
This research investigates how artists, from traditional fine art and applied art backgrounds, can create innovative immersive and virtual art and build upon their tangible skills, through a digital pipeline and tools? Findings indicated opportunities to co-create partnerships, develop transferable design skills; and exhibitions which enable new markets and audiences.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | virtual reality; immersive technologies; TiltBrush; visual effects; spatial audio |
Subjects: | 000 Computer science, information & general works 700 The arts; fine & decorative arts |
Department: | School of Computing and Digital Media |
Depositing User: | Elaine Thomazi Freitas |
Date Deposited: | 14 Oct 2019 15:57 |
Last Modified: | 14 Oct 2019 15:57 |
URI: | https://repository.londonmet.ac.uk/id/eprint/5191 |
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