Lance, Justin (2005) Fun and gameplay : review of Prensky, M. (2002) The Motivation of Gameplay, the real twenty-first century learning revolution, On the Horizon, Vol 10 No 1 pp 5-11. Investigations in university teaching and learning, 2 (2). pp. 98-99. ISSN 1740-5106
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Abstract / Description
This review article examines a topic close to my heart. I believe that fun is a motivator of happiness, leading to greater interaction, motivation, reward for both student and staff. Although the context of Prensky’s (2002) article is a discussion relating to e-learning or computer based learning - the 21st century learning revolution - the notion of learning through gaming and fun is just as relevant to classroom-based activities through the enhancement of motivation.
Item Type: | Article |
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Uncontrolled Keywords: | Investigations in university teaching and learning; gameplay; gaming; motivation; learning environment; video gaming; computer games |
Subjects: | 300 Social sciences > 370 Education 700 The arts; fine & decorative arts > 790 Recreational & performing arts |
Department: | School of Social Professions (to June 2021) Centre for Professional Education and Development (CPED) School of Social Sciences and Professions |
Depositing User: | Mary Burslem |
Date Deposited: | 08 Apr 2015 14:18 |
Last Modified: | 19 Jul 2021 16:03 |
URI: | https://repository.londonmet.ac.uk/id/eprint/191 |
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