Fun and gameplay : review of Prensky, M. (2002) The Motivation of Gameplay, the real twenty-first century learning revolution, On the Horizon, Vol 10 No 1 pp 5-11

Lance, Justin (2005) Fun and gameplay : review of Prensky, M. (2002) The Motivation of Gameplay, the real twenty-first century learning revolution, On the Horizon, Vol 10 No 1 pp 5-11. Investigations in university teaching and learning, 2 (2). pp. 98-99. ISSN 1740-5106

[img]
Preview
Text
InvestigationsInUniversityTeachingAndLearning_v2n2_p98-99.pdf - Published Version

Download (70kB) | Preview

Abstract

This review article examines a topic close to my heart. I believe that fun is a motivator of happiness, leading to greater interaction, motivation, reward for both student and staff. Although the context of Prensky’s (2002) article is a discussion relating to e-learning or computer based learning - the 21st century learning revolution - the notion of learning through gaming and fun is just as relevant to classroom-based activities through the enhancement of motivation.

Item Type: Article
Uncontrolled Keywords: Investigations in university teaching and learning; gameplay; gaming; motivation; learning environment; video gaming; computer games
Subjects: 300 Social sciences > 370 Education
700 The arts; fine & decorative arts > 790 Recreational & performing arts
Department: School of Social Professions
Centre for Professional Education and Development (CPED)
Depositing User: Mary Burslem
Date Deposited: 08 Apr 2015 14:18
Last Modified: 18 Oct 2016 09:22
URI: http://repository.londonmet.ac.uk/id/eprint/191

Actions (login required)

View Item View Item