ZooJamming: designing beyond human experience

French, Fiona, Gupfinger, Reinhard, Baskin, Sofya, Zamanzky, Anna and Webber, Sarah (2019) ZooJamming: designing beyond human experience. In: International Conference on Game Jams, Hackathons and Game Creation Events 2019 - ICGJ 2019, 17 March 2019, San Francisco, California.

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ZooJamming_final_3_Mar19.pdf - Accepted Version
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Official URL: https://doi.org/10.1145/3316287.3316294

Abstract / Description

This is a report of three ZooJams that have taken place at the annual Animal-Computer Interaction conference. The ZooJam is a type of workshop whose aim is to extend the reach of UX design beyond human experience in order to become inclusive of other species and their interactions with technology. As organisers, our attempts have knitted together colleagues from a range of disciplines, all focused on developing practical solutions to different environmental enrichment challenges.

We describe the format of the event, explaining the rationale for this approach, and showcase some of the crafted design outcomes.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Animal-Computer Interaction; UX design; game jam; ZooJam; inclusivity; crafting; making; Research through Design
Subjects: 000 Computer science, information & general works
Department: School of Computing and Digital Media
Depositing User: Fiona French
Date Deposited: 04 Mar 2019 09:36
Last Modified: 10 May 2019 14:23
URI: http://repository.londonmet.ac.uk/id/eprint/4669

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